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This expansion for Maladum builds the story and develops the world around your party. When you visit the town between games, you’ll find a whole host of new characters, equipment and objectives to interact with. Every feature of this expansion builds on the core gameplay and can be integrated into all games of Maladum–even an existing campaign!
· Diversify your party with additional classes and over 270 new equipment tokens! You’ll also find eight enigmatic new Adventurers to hire, or you can even create
your own!
· The Side Quest deck offers a wide range of new objectives, but will the distraction from your cause be worth the rewards?
· Hidden Locations, built with the included terrain, can mean there’s more to your quest maps than meets the eye…
· Crafting mechanics allow your Adventurers to gather resources and create powerful money-can’t-buyequipment.
· New Event Cards introduce encounters with seven new types of Denizen.
Requires a Maladum Dungeons of Enveron starter set to play.