Ravaged Earth: Revised Second Edition (Savage Worlds)

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Edición en inglés

In 1898, the Martians tried to take over, but we got lucky and they left, died off, or whatever. Now, over thirty years later, they’re back. Persistent buggers, ain’t they?

We’re not totally unprepared. Aetherium, what we commonly call the Martian metal, has altered some folks and given them the power to fight back. While most of them live on the fringes, we need each and every one of them if we’re going to keep them from taking over. Aren’t we?

And if that’s not enough, this upstart named Hitler is mobilizing his forces, and he looks to be a rough customer. His rhetoric is certainly more than mere sabre rattling. No doubt, he and his Nazis are mixed up in this mayhem somehow or other…

What’s Revised?

As the oldest Savage Worlds licensee, we've learned a lot over the years and we've listened to our crack crew of editors and the feedback you provided us. Folks wanted more Martians in this book. The promise of the threat on the horizon wasn't enough. We've honed our focus in on that in a big, big way with the enclosed plot point campaign (which we’ll get to in a moment). The edges have been expanded. We've included our tried and tested simple power system that doesn't rely on power points, our extended trait check system, and more. The focus is on versatility, with you able to build the hero you want to play. There’s more, but we don’t want to give everything away.

The Plot Point Campaign

This is a massive twelve part campaign taking the heroes around the globe and even above it. In it, you will brave hidden temples and dank castles, confront Martian tripods and more, all in proper pulp fashion. Oh yeah, you’ll likely trade bullets with gangsters and blows with Nazis. It’s all in a day's work for a hero like you to save the world from the Martian Invasion!

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