How To Write Adventure Modules That Don’t Suck

Ahorra 1,00 €
28,95 € 29,95 €
Impuestos incluidos

Al comprar este producto puedes recolectar hasta 2 punto puntos. Su carrito totalizará 2 puntos que se puede convertir en un vale de 0,40 €.

Disponibilidad: Fuera de stock
Cantidad
 

Pago seguro por tarjeta, transferencia o contrareembolso

 

Envío gratuito desde 60 euros de compra

 

Garantía de devolución 15 días

Edición en inglés.

Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own.

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

Writers: Jobe Bittman, Mike Breault, Anne K. Brown, Timithy Brown, Stephen Chenault, Casey Christofferson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Kevin Melka, Brendan J. LaSalle, Lloyd Metcalf, Bill Olmesdahl, Steve Peek, Jean Rabe, Merle M. Rasmussen, Lester Smith, Harley Stroh, Jim Wampler, James M. Ward, Skip Williams, Steve Winter

Referencias específicas

Nuevo