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Edición en inglés.
This adventure leans more toward being an art book than a wall of text, so expect a total playtime of 4 to 16 hours, depending on how fast and loose you play.
During the CVLT of the Hadron Lamb, the characters descend into the depths of a TG Labs black site with the mission to kill Seraphima (former researcher | messiah | false prophet.) They encounter wacky NPCs, sycophants, awakened lambs, experience brain switcheroo shenanigans, fight meddling hackers, and maybe destroy the world by summoning the singularity.
The director of the L.A.M.B. project, Dr. Seraphima, Had her brains blown out by a 1.4 petaelectronvolts proton beam. The parts of her brain which tethered her to reality and sanity, anyway. Now, she's the revered leader of an exponentially growing cult. Daily, Dozens of hopeful disciples enter the L.A.M.B. to have their craniums fried, hoping to awaken something that elevates them above NPC status.
Through the usual back channels, Dr. Daevy hired disposable punks to take care of the situation in a violent fashion. Alas, for now, they all died or joined the CVLT of the Hadron Lamb.