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Edición en inglés.
Simulation of the Seven Days' Battles which started Robert E. Lee on the road to glory.
The setting is the Union’s Peninsula Campaign in the spring of 1862. McClellan has formed and trained a large army, transported it by sea in an outflanking maneuver, marched it to the gates of the Confederate capital, and is poised to capture the city and probably bring an end to the rebellion. On the Confederate side Lee has taken over the Army after Johnston was wounded. Unlike Johnston, who was content to fight a largely defensive campaign, Lee gathered every unit he could get his hands on and launched his own offensive. The Union had placed its army in an awkward position, with one corps north of Chickahominy River and the rest south of it. Lee’s plan, and the position of the units when the game starts, was to crush the Union Corps and then drive the rest of McClellan’s army from the capital, destroying as much of it as he possible could. With that accomplished he would have a free hand to turn north.
The system is a simplified version of two games, the last area-impulse Avalon Hill published, Breakout: Normandy, and MMP's Monty's Gamble: Market Garden.
The unit scale is divisional including artillery and cavalry. There is the campaign game, and a few optional rules. Playing time should be under three hours between experienced players.
Bonus Item Included! All copies of this issue contain a small expansion kit (rules and counters) for our earlier There Must Be a Victory game featured in ATO #26. If you enjoy unusual naval developments, be sure to get a hold of this issue!
Map - One full color 22"x34" area mapsheet
Counters - 176 full color large 5/8" die-cut pieces
Rules length - 14 pages
Charts and tables - 2 pages
Complexity - Medium