No hay productos en la cesta.
Al comprar este producto puedes recolectar hasta
3
puntos.
Su carrito totalizará 3
puntos que se puede convertir en un vale de
0,60 €.
Edición en inglés.
Pago seguro por tarjeta, transferencia o contrareembolso
Envío gratuito desde 60 euros de compra
Garantía de devolución 15 días
Edición en inglés.
The companion game to Bradley's D-Day, Monty’s D-Day completes the Normandy Invasion vision by adding the D-Day assault frontage that was targeted by the British Commonwealth forces under Miles Dempsey which -- likely -- got much more of overall commander General Bernard L. Montgomery's attention. Most certainly, the objectives for the Anglo-Canadian beaches sound like Montgomery talking. The city of Caen, nine miles inland, was targeted for capture on D-Day itself. It actually fell in late July, and only after the city had been leveled by bombing. Was it a "city too far?"
Monty’s D-Day will bring the design fully in-sync and up to the standards set by Bradley's D-Day, including rules for parachute and amphibious landings and solitaire rules, plus new German alternative responses.
And, Monty’s D-Day will link to Bradley's D-Day to permit the player to investigate the possibilities of the full panoply of the D-Day invasion, but works as a stand-alone game on the D-Day landings and including a campaign format.
Map - One full color 22" x 34" hex mapsheet
Counters - 280 full color 1/2" die-cut playing pieces
Rules length - 14 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 4 hours for the scenarios, 12 to 15 hours for the full campaign game
How challenging is it solitaire? - Good