VaeVictis 186 special game issue: The Battle of the Marne 1914

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Special game Issue, including the wargame with die-cut counters: the Battle of the Marne 1914

SYNOPSIS

NEWS HEXAGONS
    Infernal Machines
    Italy’43

BOARDGAMES
    La Bicoque
    Modern Tactics
    Traces of Victory
    The Forgotten Battles
    Inflection Point
    China’s War
    All are brothers
    SAS Rogue Regiment
    Into the Whirlpool
    All are brothers
    Battlegroup Clash Baltic

HOBBY
    Village indien des bois et socle forêt - technique
    Jeu dont vous êtes le héros Verdun

FIGURINES
    02 hundred hours (2e partie)
    Comao
    2e GM Figurines
    Mollwitz
    Crécy
    Sharp Pratice

SCENARIOS
    ASL et M44

ART OF WAR
    The battle of the Marne 1914

WARGAME with die-cut counters: The Battle of the Marne, 1914, Ten days to Save France
"The time for looking back is over…” With this order of the day dated September 6, 1914, Joffre established the doctrinal framework for the Allied counter-offensive: hold the captured ground and regain the initiative at all costs. The Battle of the Marne, 1914 aims to simulate, on a strategic scale, this decisive operational sequence during which the German advance was halted and then forced to retreat, marking the failure of the Schlieffen Plan.

The system follows in the footsteps of the “Campaigns of the Republic” series (VV108, VV177), while significantly increasing its scale. The player is placed at an operational command level, where joint coordination and tempo management take precedence over fine tactics.

The Battle of the Marne, 1914 is designed for players seeking a short but intense simulation focused on operational decision-making. In ten turns, the player is faced with a complete campaign dynamic, where mastering the tempo and concentration of forces determines the outcome.

VaeVictis

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