Shadowrun 4th. Conspiracy Theories

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War rages in Central America, spies race here and there across the globe, and tales continue to spread of four powerful artifacts and the feats accomplished by those who manage to get their hands on them. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations who pull the strings and make the world shake, and they wonder if they can find out what these people are up to before it’s too late.

Conspiracy Theories is a deep dive into the underbelly of the Sixth World, a place filled with crackpot theories and insane ideas that would be laughable if it weren’t for the fact that some of them are most assuredly true. If the want to stay alive, shadowrunners need to know this information so they can stay a step ahead of the forces that may be massing against them behind the scenes. If they want to prosper, they really need to know this data, because any runner worth a damn knows that manipulating people based on what they believe is true is a great way to make a few nuyen.

Bringing together plot elements from War!, Spy Games, and the Dawn of the Artifacts series, Conspiracy Theories adds a twisted element to Shadowrun games.

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