Redvers' Reverse: The Battle of Colenso,1899

Ahorra 6,55 €
54,45 € 61,00 €
Impuestos incluidos

Al comprar este producto puedes recolectar hasta 5 punto puntos. Su carrito totalizará 5 puntos que se puede convertir en un vale de 1,00 €.

Disponibilidad: Últimas unidades en stock

Edición en inglés.

Cantidad
 

Pago seguro por tarjeta, transferencia o contrareembolso

 

Envío gratuito desde 60 euros de compra

 

Garantía de devolución 15 días

Edición en inglés.

On the 15th December 1899 General Sir Redvers Buller tried to cross the Tugela River in order to relieve the Siege of Ladysmith. He was faced by well entrenched Boer commandos who inflicted a reverse upon the British that ultimately led to Buller being relieved of command.

Redvers'  Reverse is a solitaire, area movement, game that recreates the difficulties for the British in trying to affect a successful crossing of the Tugela River against the Boer commandos (who are played by the game system).

The game is at Battalion and Battery level with emphasis upon the leadership of the British at a Brigade level for Infantry and at Divisional level for the Cavalry.  The key feature of the game is to present the player with the problems and difficulties that Buller himself faced. The player is provided with the same level of information and ability to influence events.

Units are activated by orders sent from HQ to the various commanders, with the caveat that the receiving commander may not react as required. Orders remain in place until a rout or a commander initiative role. The nature of orders are to occupy a designated area. Combat is resolved rolling a 10 sided dice with a minimum number to hit. The impact on the two sides, from hits received, differs considerably due to the asymmetrical situation, both historically and in game terms. In addition there are numerous die modifiers for Dug in (mostly Boer), Terrain of area, Density of units in the area, Flank fire etc etc.

Boer fire is usually determined by each Gruppe firing at the closest occupied area but there are certain designated exceptions. Besides combat loses units can become Disrupted, Suppressed or Rout. Leaders can Stand Firm or Panic. Both Units and Leader can recover from these postures during the Recovery Phase.

For the British it is a race against time, the longer he delays the higher the Boer confidence goes, this is measured by a "Confidence track" which rises and falls according to events on the Battlefield. 

The British can win but it won't be easy. The intention is for the player to feel that if I give it one more go I can do it.

Game scale:
Players: 1
Map: 22" x 34" area map with a scale of 3" to a mile.
Units: Company/Battalion/Battery with individual leaders.
Turn: 30 minutes each

Referencias específicas