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Edición en ingles.
Conquest and Consequence brings the Triumph & Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are:
- Militarist Japan, the first Asian power to modernize, which seeks to replace the European colonial empires in East Asia with a true "all-Asian" empire, with itself as the natural leader.
- The Communist Soviet faction, which is comprised of the Siberian USSR and the Red Chinese revolutionaries.
- The Capitalist USA faction, which consists of the United States, the British Empire, and the struggling regime of Nationalist China.
The game begins in 1936 with the Militarists in control of Japan and expansion on the agenda. Its [war] industry is well-developed, but it is weak in population and particularly resources. Its battle-hardened army has easily overrun resource-rich Manchuria, and a weak China awaits. Japan (like Germany in T&T) has the early initiative due to its well-prepared military.
The game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War), both equally weighing upon victory. The naval war is dramatic, featuring short, decisive battles and expanded roles for airpower and island bases. In the tradition of Triumph & Tragedy, the three-sided aspect features negotiation, diplomacy, and subterfuge within a multitude of strategic possibilities. Like T&T, the game allows players freedom to diverge from the inclinations and policies of the historical actors and plays in 4-6 hours of constant tension and involvement.
COMPONENTS:
22”x 34” Mounted mapboard
228 wooden blocks
2 label sheets (sticky labels)
2 5/8” counter sheets
55 Action cards
55 Investment cards
28-page Rulebook
32-page Playbook
3 Player Aid cards (2-sided cardstock)
1 pad of Game Record sheets
4 6-sided dice