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Edición en inglés.
The 600 is a complete, six-scenario campaign designed by Mark Walker in which the results of one scenario not only impacts the forces available for the next but also the scenario to be played. One-player will take the side of an American Task Force driving into enemy territory to relieve a beleaguered Israeli strike team, while the other side plays the Arab forces aligned against the Americans.
Additionally, you must not only defeat the enemy in each encounter, but also preserve your force to fight in the next. This is the prime difference between a one-off scenario and this campaign. You will, however, have help as you strive to hold your mechanized battalion together. Between each scenario in the campaign you will have the opportunity to refit your force. The cost to do so will be the Glory Points (GP) that you have earned.
Glory Points earned during the scenario may be spent to refit and upgrade your forces. Note that even though you may lose a scenario, you can still use your accumulated Glory Points to refit your forces.